Added one more tool! ml_copyAnim is a relatively simple script, it copies animation curves from one node to another. It also works on hierarchies, independent of namespace, so you can copy animation from one whole puppet to another in the scene. This is useful if you need a duplicate of a puppet, or if you need to update a puppet when swapping a reference isn’t an option. It also has the added feature of copying just part of the animation, so if you highlight a section of the timeline only animation in that range will be copied, and keys outside that range wont be overridden.