I’ve added a new tool, called ml_goToKeyframe, for stepping through keys. It has the same basic functionality of maya’s findKeyframe command, with a few added features. It only loops through selected keys, or what’s visible in the graph editor. It also has an option to round frames, so that the playhead only stops on whole-number frames when your keys aren’t snapped. Head over to the tools page to check it out.
Using this tool will require you to update to the latest ml_utilities script. There’s also been updates to ml_setKey and ml_deleteKey, fixing bugs and bringing them up to date with the latest ml_utilities as well. ml_setKey has surprisingly been one of the most complicated scripts to figure out, and I still find little bugs with it once in a while. If you had trouble with it in the past, you may want to give it another go as it should be more stable now than when it was first published.
As always, feedback is welcome. Enjoy!