I got a little plug from my old teacher Andrew Gordon over at Spline Doctors, so I figured now is as good a time as any to talk a bit about what I’ve been up to behind the curtain over here.
The last couple years my side project has been developing a Maya rigging system, with the goal of making something modular, flexible and expandable which I could use to build a variety of polished, stable rigs relatively quickly (should the need arise). I’ve recently gotten to the point where I’m happy enough with my primary biped test puppet to share it with the fine people of The Internet. I’ve been wanting to make another free rig for a while now, this will hopefully satisfy that desire, as well as showcase this system and be a way to get feedback from the community in order to improve it.
Beyond that, my plan for 2014 is to write some posts about the specific philosophies and setups used in this first rig, finalize and release a backlog of animation and rigging tools, and then build some puppets!
So stay tuned for a proper announcement in the next week or two, and I guess I’ve actually got to get my act together now!