I’ve updated the Tools page to organize the scripts into two different categories, animation and rigging. I wanted to start adding some more simple rigging utilities, the first two new ones are Parent Shape and Reset Bind. ml_parentShape reparents shape nodes to other transforms, or unparents shapes from their transforms, and ml_resetBind resets skinCluster deformations after moving some joints around. They’re both pretty basic and straightforward, (and I’m sure they’ve been written before) but I figured I’d share them because I get a lot of use out of them in any case.
I’ve also added one new animation tool, ml_transferKeytimes. Again, a pretty basic utility, just copies the keytimes (not the keys) from any one node to a group of others. A use case for this is if you’ve set key poses on a root control, and you want a group of other controls to have all their keys set on the same frames as that one control, this can transfer keytimes while preserving animation (insofar as that’s possible).
Grab them from the Tools page!