It’s the end of the month, and thanks to my Patreon supporters that means a new tool. This months flavour comes by request, though it remains to be seen whether it works as they hoped. It was a bit of a science experiment, and there’s probably more features which could be added in the future, so I’m interested in hearing feedback from you about it.
So it’s a tool for changing the pivot of an animated transform in maya. The workflow is like this:
- Animate something.
- With it selected, run the tool and press “Edit Pivot”
- Your selection will change to a handle. Position the handle to where you want the pivot to be, and then press Return. If you deselect the handle or press Escape it will cancel.
- The scene will play through to bake, and afterward you should have the exact same animation but with a different pivot.
Disclaimer! Because everyone’s rigs are set up differently, in some cases changing the pivot position may break a rig. Before you try this on a new rig, please save your scene, and do let me know if you have found a bug that causes trouble. Also if you haven’t updated ml_utilities in a while, you may want to grab that too.
Give it a go: