Another rigging tool this month. This will simply copy a skinCluster from one skinned mesh to another, with a couple simple but key additions to maya’s existing Copy Skin workflow. First of all, the destination mesh doesn’t need to have a skinCluster, or the same influences. If there is no skin, one will be created, and missing influences will be added. That just makes life easier in the majority of situations where you copy skins. Secondly, it also supports copying weights to a selection of vertices, rather than the whole mesh, which is often necessary but not always straightforward.
So it’s a pretty simple and basic little tool, but the underlying workflow has saved me a lot of tedious time over the years. Give it a go:
Copy a skinCluster from one mesh to another, or to a selection of vertices. If no skin exists on the destination, one will be created with the same influences. Otherwise any missing influences will be added in order to copy accurate weights. <br> <a href="http://morganloomis.com/wiki/tools.html#ml_copySkin">Installation and Support</a><br>(This script requires the <a href="http://morganloomis.com/wiki/tools.html#ml_utilities">ml_utilities</a> module.)
|Date:||31 October, 2016|
Just two tools left this year, and then the Patreon experiment will be over for now. Thanks so much to my Patrons!