A lot of times while animating, you need to create simple but convincing physics. This is one of the reasons a bouncing ball is the quintessential animation exercise. This month’s tool is about quickly and easily generating a ballistic arc.
For example, say you’re animating a character throwing a ball. You could animate the ball up to the point where physics should take over, select the frame range to simulate, and then run the tool to generate the animation.
Runs very simple gravity physics on the translation of an object, taking into account initial velocity. <br> <a href="http://morganloomis.com/wiki/tools.html#ml_ballisticAnimation">Installation and Support</a><br>(This script requires the <a href="http://morganloomis.com/wiki/tools.html#ml_utilities">ml_utilities</a> module.)
|Date:||1 October, 2016|
If this proves useful, I’d definitely like to add more features in the future, in this initial release it’s actually quite simple. Hope you enjoy, thanks to my Patreon supporters for making this possible!