Author Archives: Morgan Loomis

Mad God on Kickstarter

Phil Tippet is using Kickstarter to fund the completion of his Mad God stop-motion film. It’s well worth watching the pitch video to see some of the awesome sets, characters and animation that’s been created already. Nice to hear him … Continue reading

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Tool Icons?

I’ve always wanted to make icons for all these tools, but in general I feel like that is a lower priority than actually finishing and releasing scripts, so I’ve finally admitted to myself that it’s going to take way longer … Continue reading

Posted in Tools | 1 Comment

Avengers Opens

Avengers has obliterated the opening weekend record in the US after breaking many similar records overseas in the last two weeks (including in New Zealand). Congrats to all the artists who worked on this, and especially to the team at Weta who made … Continue reading

Posted in Avengers, News, Weta | Leave a comment

CG Monks

Josh Burton, David Bokster, and Ryan Comingdeer have launched CG Monks, which has the awesome goal of (among other things) collecting Maya tools and distributing them in a consistant and cohesive package. I think this is a great idea, since … Continue reading

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New Tool: ml_deleteKey

New on the tools page, ml_deleteKey is the counterpart to ml_setKey. Most people set keys with the “S” hotkey, and it’s always made sense to me to have a hotkey that deletes keys in a similar way. I use this tool … Continue reading

Posted in Python, Tools | Leave a comment

Ghost Dog Photos

Last night I took Miles out and took some long exposure photos of him with a headlamp on his collar.

Posted in Photography, Reference | Leave a comment

New Tool: ml_copyAnim

Added one more tool! ml_copyAnim is a relatively simple script, it copies animation curves from one node to another. It also works on hierarchies, independent of namespace, so you can copy animation from one whole puppet to another in the … Continue reading

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New Tool: Camera Depth Dragger (Plus Tool Update)

I’ve added a new tool to the Tools Page: ml_cameraDepthDragger is another script that uses the dragger context, in this case to move an object directly toward or away from the viewing camera. This effectively changes the size of an object … Continue reading

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More Media!

New Hobbit production diary! New Avengers trailer! (Now with 100% more Weta!)

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Updates

I’ve been on a bit of a hiatus lately, we had some guests visiting for a couple months and some projects to do around the house. I’ve also been seriously distracting myself with PyGame, as an exercise to learn more … Continue reading

Posted in Devo, News | Leave a comment