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Author Archives: Morgan Loomis
10k
This site passed a milestone the other day, with over 10,000 script downloads. Maybe not a huge number in the vastness of the internet, but it’s pretty significant and flattering to me. So thanks everyone for using and sharing these, … Continue reading
Morpheus 2.0 Kickstarter
The fine fellows at CGMonks have launched a Kickstarter campaign to build the next version of Morpheus. They’ve set an ambitious goal, but if the success of the original Morpheus rig is any indication, I think they can hit it. … Continue reading
New Hobbit Trailer
The new trailer is out for The Hobbit, on the official site you can watch it with various different endings.
Posted in Hobbit, Weta
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A Weta Horse
Stuff.co.nz has a story about how Weta got some help from the vets at Massey University when building their horse puppet. This video from Weta is an awesome example of what can be done with a really detailed and accurate … Continue reading
The Hobbit is Officially a Trilogy
The rumours have been flying since Comicon, but this morning Peter Jackson officially announced that The Hobbit is going to be adapted into 3 films: “We know how much of the tale of Bilbo Baggins, the Dwarves of Erebor, the … Continue reading
Posted in Hobbit, News
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New Tool: ml_goToKeyframe (and some updates)
I’ve added a new tool, called ml_goToKeyframe, for stepping through keys. It has the same basic functionality of maya’s findKeyframe command, with a few added features. It only loops through selected keys, or what’s visible in the graph editor. It … Continue reading
Posted in Maya, Python, Tools
2 Comments
The Foreleg
This is a very overdue follow-up to the hind leg post, I want to talk about a quadruped’s front legs. The foreleg is completely different from the hind, but often suffers from the same animation and rigging problem, which is … Continue reading
Posted in Devo, Rigging, Tutorials
3 Comments
Maya Feedback Forum
Autodesk has launched a forum where you can submit and vote for ideas on how to make Maya better. This is a great idea provided that artists contribute, and that Autodesk follows through on the requests. If nothing else it’s … Continue reading
Posted in Maya, News
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Tippett in the News
Phil Tippett’s Mad God project has been getting a lot of press, and so there’s been some great interviews popping up, I think my favourite is Phil showing off a DID, I’ve always wanted to try using one of these: … Continue reading
Posted in Animation, News, Tippett
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