Category Archives: Maya

Sticking Transforms to Vertices.

I wanted to stick transforms on a mesh, and I was curious about the fastest solution in vanilla maya (no plugins). I was only interested in position, not orientation, as in my situation getting orientation from normals could be a bit unpredictable. … Continue reading

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Hind Leg Example File

Sorry I took so long to post this, several people have asked for an example file of the hind leg tutorial I put online over two years ago. How’s that for procrastination? Hopefully better late than never. This is a … Continue reading

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New Tool: ml_goToKeyframe (and some updates)

I’ve added a new tool, called ml_goToKeyframe, for stepping through keys. It has the same basic functionality of maya’s findKeyframe command, with a few added features. It only loops through selected keys, or what’s visible in the graph editor. It … Continue reading

Posted in Maya, Python, Tools | 6 Comments

Maya Feedback Forum

Autodesk has launched a forum where you can submit and vote for ideas on how to make Maya better. This is a great idea provided that artists contribute, and that Autodesk follows through on the  requests. If nothing else it’s … Continue reading

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New Tool: ml_copyAnim

Added one more tool! ml_copyAnim is a relatively simple script, it copies animation curves from one node to another. It also works on hierarchies, independent of namespace, so you can copy animation from one whole puppet to another in the … Continue reading

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Two New Tools

I finally got around to publishing two new tools, ml_convertRotationOrder, and ml_lockAndHideAttributes. They’re pretty straightforward, nothing too fancy, but I’ve found they can be useful to have wrapped up like this. Head over to the tools page if you’d like … Continue reading

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Tool Updates

Following up that last post, I’ve updated ml_hold and ml_worldBake. ml_worldBake got a pretty significant update, so if that’s something you use I’d recommend upgrading. Basically how it worked before is that it directly constrained animated nodes, and then baked … Continue reading

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New Tool: Arc Tracer

I’ve uploaded two new scripts to the tools page. ml_arcTracer.py is basically to imitate the benefits of drawing on your screen with a dry-erase marker. Its similar to creating a motion trail, but you can create it as an overlay … Continue reading

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MEL, Python and PyMEL, Part 2

After my post yesterday, a friend emailed me to remind me that coding with PyMEL isn’t always sunshine and rainbows: I read your post about PyMEL, and just wanted to add that we’ve found some cases where PyMEL is *very* slow … Continue reading

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MEL, Python and PyMEL

I just wanted to pass along a link that popped up on Rigging Dojo’s Twitter feed. Jason Parks from Sony Online Entertainment did what must have been a great talk at the GDC about MEL vs. Python and PyMEL. You … Continue reading

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