Category Archives: MEL

MEL, Python and PyMEL, Part 2

After my post yesterday, a friend emailed me to remind me that coding with PyMEL isn’t always sunshine and rainbows: I read your post about PyMEL, and just wanted to add that we’ve found┬ásome cases where PyMEL is *very* slow … Continue reading

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Tech Tip Tuesday: Unload Selected References

I missed New Zealand’s Tuesday, but it’s still Tuesday elsewhere. This is just a way to unload references without going through the reference editor. Sometimes it can be annoying to try to find the right reference in a big long … Continue reading

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Tool Update

Happy New Year! Over the past couple weeks I’ve been noodling with my script publishing workflow. One of the things I wanted to do was have a support page for each script, but I didn’t want to maintain a bunch … Continue reading

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Tech Tip Tuesday: Transfer Animation Curves

Copying and pasting curves isn’t necessarily difficult in Maya, but there’s a lot of options to fiddle with, and a lot of times all you want to do is simply copy all animation directly from one node to another. For … Continue reading

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Tech Tip Tuesday: Editing Image Plane Expressions

Using image planes with an image sequence is useful for animation reference, but you don’t get much control over them in Maya. If you want to do some basic video editing without leaving Maya, there’s a couple fun ways you … Continue reading

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Selecting Norman Controls

Norman’s naming convention is set up in such a way that it’s easy to grab all controls, or types of controls, using a name search. All controls are prepended with “ctrl” followed immediately by the type of control, such as … Continue reading

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Tech Tip Tuesday: Insert and Cut Frames

If you’re nostalgic for an old-school 2D lunchbox workflow, you might want to cut and insert frames. The first command will push all your animation forward one frame from the current frame, affectively “inserting” a frame to make your animation … Continue reading

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Tech Tip Tuesday: Keying Keyed Channels

When you’re animating it’s easy to end up with way more keys than you actually need, and that can get messy (and wasteful!). One way to deal with this is to only set keys on channels that already have animation … Continue reading

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Tech Tip Tuesday: Delete Key

This deletes the key on the current frame. It’s basically the opposite of setKeyframe, and something I always thought was missing from the default layout. If you set keys constantly, it stands to reason that you’d want to delete them … Continue reading

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Troubleshooting Norman Ik/Fk Matching

I’ve gotten a lot of emails from people having trouble using the mlAutoIkFk.mel script that is downloaded with Norman. Pretty much everyone who has an issue gets this error: // Error: line 1: Cannot find procedure “mlAutoIKFK”. The real problem … Continue reading

Posted in Maya, MEL, Norman, Tools | 1 Comment