Category Archives: Tech Tip Tuesday

Tech Tip Tuesday: Unload Selected References

I missed New Zealand’s Tuesday, but it’s still Tuesday elsewhere. This is just a way to unload references without going through the reference editor. Sometimes it can be annoying to try to find the right reference in a big long … Continue reading

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Tech Tip Tuesday: Transfer Animation Curves

Copying and pasting curves isn’t necessarily difficult in Maya, but there’s a lot of options to fiddle with, and a lot of times all you want to do is simply copy all animation directly from one node to another. For … Continue reading

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Tech Tip Tuesday: Editing Image Plane Expressions

Using image planes with an image sequence is useful for animation reference, but you don’t get much control over them in Maya. If you want to do some basic video editing without leaving Maya, there’s a couple fun ways you … Continue reading

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Tech Tip Tuesday: Insert and Cut Frames

If you’re nostalgic for an old-school 2D lunchbox workflow, you might want to cut and insert frames. The first command will push all your animation forward one frame from the current frame, affectively “inserting” a frame to make your animation … Continue reading

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Tech Tip Tuesday: Keying Keyed Channels

When you’re animating it’s easy to end up with way more keys than you actually need, and that can get messy (and wasteful!). One way to deal with this is to only set keys on channels that already have animation … Continue reading

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Tech Tip Tuesday: Delete Key

This deletes the key on the current frame. It’s basically the opposite of setKeyframe, and something I always thought was missing from the default layout. If you set keys constantly, it stands to reason that you’d want to delete them … Continue reading

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Tech Tip Tuesday: Quick Copy/Paste Keys

Here’s another simple bit of code that can be really handy as a hotkey or marking menu. All it does is copies the keys selected in the graph editor, and pastes them to the current frame. I use it all … Continue reading

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Tech Tip Tuesday: Framing

There’s a lot of little bits of code that I have assigned to hotkeys and marking menus that aren’t really substantial enough to be stand-alone scripts. If I can, I’m going to try to post an example each week, as … Continue reading

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Animation Tech Tip: Frame Step

Like stepping through frames, but hate spamming your undo queue? Change your frame forward and back hotkeys so that they temporarily turn off the undo queue when they run, and you wont have to hit z 50 times just to … Continue reading

Posted in Animation, Maya, MEL, Tech Tip Tuesday | 2 Comments