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	<title>Comments for Morgan Loomis</title>
	<atom:link href="http://morganloomis.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://morganloomis.com</link>
	<description>Animation &#38; Rigging &#124; Thoughts, Tools &#38; Portfolio</description>
	<lastBuildDate>Tue, 22 Nov 2011 00:01:44 +0000</lastBuildDate>
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		<title>Comment on Greyhound Runcycle by Jared Johnson</title>
		<link>http://morganloomis.com/2011/greyhound-runcycle/#comment-818</link>
		<dc:creator>Jared Johnson</dc:creator>
		<pubDate>Tue, 22 Nov 2011 00:01:44 +0000</pubDate>
		<guid isPermaLink="false">http://morganloomis.com/?p=825#comment-818</guid>
		<description>oh nice loop thanks!</description>
		<content:encoded><![CDATA[<p>oh nice loop thanks!</p>
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		<title>Comment on Two Photos by Jess</title>
		<link>http://morganloomis.com/2011/767/#comment-745</link>
		<dc:creator>Jess</dc:creator>
		<pubDate>Tue, 26 Jul 2011 00:07:41 +0000</pubDate>
		<guid isPermaLink="false">http://morganloomis.com/?p=767#comment-745</guid>
		<description>Those clouds look like a painting! ..it was so nice to see you and Jessica during your visit!</description>
		<content:encoded><![CDATA[<p>Those clouds look like a painting! ..it was so nice to see you and Jessica during your visit!</p>
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		<title>Comment on Two Photos by Morgan Loomis</title>
		<link>http://morganloomis.com/2011/767/#comment-738</link>
		<dc:creator>Morgan Loomis</dc:creator>
		<pubDate>Fri, 15 Jul 2011 03:05:31 +0000</pubDate>
		<guid isPermaLink="false">http://morganloomis.com/?p=767#comment-738</guid>
		<description>thanks!</description>
		<content:encoded><![CDATA[<p>thanks!</p>
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	<item>
		<title>Comment on Two Photos by Jared Johnson</title>
		<link>http://morganloomis.com/2011/767/#comment-737</link>
		<dc:creator>Jared Johnson</dc:creator>
		<pubDate>Fri, 15 Jul 2011 02:18:16 +0000</pubDate>
		<guid isPermaLink="false">http://morganloomis.com/?p=767#comment-737</guid>
		<description>very nice shots!</description>
		<content:encoded><![CDATA[<p>very nice shots!</p>
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		<title>Comment on Elemental Structure by hamish</title>
		<link>http://morganloomis.com/2011/elemental-structure/#comment-734</link>
		<dc:creator>hamish</dc:creator>
		<pubDate>Fri, 08 Jul 2011 03:18:03 +0000</pubDate>
		<guid isPermaLink="false">http://morganloomis.com/?p=658#comment-734</guid>
		<description>Heya Morgan!
This sounds incredibly similar to the Skeleton Builder framework I&#039;ve written.  Except that Skeleton Builder manages creation of the skeleton as well as the creation of the rig.

As for containers (or assets as they&#039;re now called) they&#039;re kinda cool, but have a major problem if you&#039;re going to use them for holding rig controls.  Basically any transform in a container acts weirdly in the channel box.  It drove the animators insane when I tried using them.  Try it out and you&#039;ll soon see.

They&#039;re great from rigger&#039;s perspective, but from the end user&#039;s perspective they seemed to frustrating and needlessly buggy/complicated.</description>
		<content:encoded><![CDATA[<p>Heya Morgan!<br />
This sounds incredibly similar to the Skeleton Builder framework I&#8217;ve written.  Except that Skeleton Builder manages creation of the skeleton as well as the creation of the rig.</p>
<p>As for containers (or assets as they&#8217;re now called) they&#8217;re kinda cool, but have a major problem if you&#8217;re going to use them for holding rig controls.  Basically any transform in a container acts weirdly in the channel box.  It drove the animators insane when I tried using them.  Try it out and you&#8217;ll soon see.</p>
<p>They&#8217;re great from rigger&#8217;s perspective, but from the end user&#8217;s perspective they seemed to frustrating and needlessly buggy/complicated.</p>
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	<item>
		<title>Comment on The Hind Leg by Morgan Loomis</title>
		<link>http://morganloomis.com/2011/the-hind-leg/#comment-730</link>
		<dc:creator>Morgan Loomis</dc:creator>
		<pubDate>Fri, 24 Jun 2011 11:47:39 +0000</pubDate>
		<guid isPermaLink="false">http://morganloomis.com/?p=677#comment-730</guid>
		<description>Ah, yes, that is interesting. I didn&#039;t catch it, but it looks like the spring solver behaves differently from the other solvers in that somehow it&#039;s getting its twist from its local space as well as the pole vector. What I&#039;d try is to put the spring solver joint chain in a world space group, and point constrain it into your hierarchy so that it doesn&#039;t inherit rotations. I did a quick test and that seemed to work, but I&#039;ll definitely have to look into it more to make sure its stable. I wouldn&#039;t recommend trying to counter it with the twist, for the reasons you stated. For something like this, if it seems like a transformation problem, I like to try to come up with a transformation solution first.
Thanks for troubleshooting that, guys!</description>
		<content:encoded><![CDATA[<p>Ah, yes, that is interesting. I didn&#8217;t catch it, but it looks like the spring solver behaves differently from the other solvers in that somehow it&#8217;s getting its twist from its local space as well as the pole vector. What I&#8217;d try is to put the spring solver joint chain in a world space group, and point constrain it into your hierarchy so that it doesn&#8217;t inherit rotations. I did a quick test and that seemed to work, but I&#8217;ll definitely have to look into it more to make sure its stable. I wouldn&#8217;t recommend trying to counter it with the twist, for the reasons you stated. For something like this, if it seems like a transformation problem, I like to try to come up with a transformation solution first.<br />
Thanks for troubleshooting that, guys!</p>
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	<item>
		<title>Comment on The Hind Leg by Nigel Haslam</title>
		<link>http://morganloomis.com/2011/the-hind-leg/#comment-729</link>
		<dc:creator>Nigel Haslam</dc:creator>
		<pubDate>Fri, 24 Jun 2011 02:18:34 +0000</pubDate>
		<guid isPermaLink="false">http://morganloomis.com/?p=677#comment-729</guid>
		<description>Heya guys,
It&#039;s when I rotate the whole rig hierarchy.
I understand that the node hierarchy is crucial to avoid double translations but in this case all my other IKs are working fine and the spring hind leg elements are arranged in the same way. 
I&#039;ve implemented Jared&#039;s fix and it seems to do the trick but, from his description, there needs to be a more reliable fix for it.
Cheers</description>
		<content:encoded><![CDATA[<p>Heya guys,<br />
It&#8217;s when I rotate the whole rig hierarchy.<br />
I understand that the node hierarchy is crucial to avoid double translations but in this case all my other IKs are working fine and the spring hind leg elements are arranged in the same way.<br />
I&#8217;ve implemented Jared&#8217;s fix and it seems to do the trick but, from his description, there needs to be a more reliable fix for it.<br />
Cheers</p>
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	<item>
		<title>Comment on The Hind Leg by Jared</title>
		<link>http://morganloomis.com/2011/the-hind-leg/#comment-728</link>
		<dc:creator>Jared</dc:creator>
		<pubDate>Thu, 23 Jun 2011 20:27:27 +0000</pubDate>
		<guid isPermaLink="false">http://morganloomis.com/?p=677#comment-728</guid>
		<description>Hey i got the same double-transformation. i dont know why it happens but...
i did a quick fix by plugging in the y rotate of my main rig mover control (or whatever you use to move your leg setup) into the Twist attribute of the Spring Ik. i did this with the Connection editor. this is only a patch fix! if you rotate 360 degrees on all 3 axes enough you will get the problem again. im sure there is a better solution :P</description>
		<content:encoded><![CDATA[<p>Hey i got the same double-transformation. i dont know why it happens but&#8230;<br />
i did a quick fix by plugging in the y rotate of my main rig mover control (or whatever you use to move your leg setup) into the Twist attribute of the Spring Ik. i did this with the Connection editor. this is only a patch fix! if you rotate 360 degrees on all 3 axes enough you will get the problem again. im sure there is a better solution <img src='http://morganloomis.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
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	<item>
		<title>Comment on The Hind Leg by Morgan Loomis</title>
		<link>http://morganloomis.com/2011/the-hind-leg/#comment-727</link>
		<dc:creator>Morgan Loomis</dc:creator>
		<pubDate>Thu, 23 Jun 2011 09:05:21 +0000</pubDate>
		<guid isPermaLink="false">http://morganloomis.com/?p=677#comment-727</guid>
		<description>Hey Nigel, are you talking about rotating the whole rig, or just getting the pole vector to work? Is it a double-transformation problem that might be solved by rearranging the hierarchy? I&#039;ll take a look at my current setup and see if I find anything weird. Like I said I haven&#039;t really put this through the paces yet. And when I find a moment I could certainly try to do a little tutorial on creating falloff with a remap value node.</description>
		<content:encoded><![CDATA[<p>Hey Nigel, are you talking about rotating the whole rig, or just getting the pole vector to work? Is it a double-transformation problem that might be solved by rearranging the hierarchy? I&#8217;ll take a look at my current setup and see if I find anything weird. Like I said I haven&#8217;t really put this through the paces yet. And when I find a moment I could certainly try to do a little tutorial on creating falloff with a remap value node.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on The Hind Leg by Nigel Haslam</title>
		<link>http://morganloomis.com/2011/the-hind-leg/#comment-726</link>
		<dc:creator>Nigel Haslam</dc:creator>
		<pubDate>Thu, 23 Jun 2011 07:35:44 +0000</pubDate>
		<guid isPermaLink="false">http://morganloomis.com/?p=677#comment-726</guid>
		<description>Hey Morgan,
Very cool setup!  However when I rotate my rig in Y. my leg joints double rotate and I can&#039;t stop em.  Have tried pole vectors and the No Flip method, from Art of Rigging..
Pole Vector X 0.1
Pole Vector Y 0
Pole Vector Z 0
Then offset the Twist attribute of the solver by 90, but still no joy.
I&#039;m a bit of a noob at rigging and would appreciate an update if you figure it out.
Also love to see how you hook up that feathering.
Thanks for sharing..</description>
		<content:encoded><![CDATA[<p>Hey Morgan,<br />
Very cool setup!  However when I rotate my rig in Y. my leg joints double rotate and I can&#8217;t stop em.  Have tried pole vectors and the No Flip method, from Art of Rigging..<br />
Pole Vector X 0.1<br />
Pole Vector Y 0<br />
Pole Vector Z 0<br />
Then offset the Twist attribute of the solver by 90, but still no joy.<br />
I&#8217;m a bit of a noob at rigging and would appreciate an update if you figure it out.<br />
Also love to see how you hook up that feathering.<br />
Thanks for sharing..</p>
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