Puppeteer is a proprietary character rigging system in Maya, developed as a side project over the past several years. The goal is a modular, flexible and extensible system for efficiently tackling a wide variety of rigs for a wide variety of projects.
Current Puppeteer features:
- Animator friendly design and function, informed by 10 years of experience animating and rigging for feature films.
- Modular construction: puppets are not limited to standard bipeds or quadrupeds.
- Almost all rig features are optional, puppets can be built with only what you need.
- Multiple puppet resolution files, for reference swapping between low, high and any necessary resolution in between.
- Maya native rigs, no special plug-ins or installs required.
- Can match node naming convention requirements in many cases.
- Puppets are supported by free scripts and animation tools.
At this time there aren’t plans for Puppeteer to be made available as a product, but I will be trialling it as a service soon. If you’re looking into rigging options for your project, feel free to get in touch to discuss whether this might be a good fit. For examples of Puppeteer-built rigs, see the Puppets page. (Right now it’s just Dummy)