Deadwood Plug

Some ex-Weta friends recently started a small game studio and have just launched a Kickstarter campaign for their first game, Deadwood. Check it out!


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Victor @ CG Spectrum

I have the pleasure of helping out CG Spectrum with some of their rigging, including Victor, who is now being offered as part of a free animation course promotion:

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Posted in Puppeteer | 2 Comments

Breakdown Dragger Bug

It turns out the version of ml_breakdownDragger that’s been available on this site for the last couple months didn’t actually work. I hadn’t noticed because I had done an update but never uploaded it. Anyway, it’s fixed now, so if you’ve run into an error please grab it again. Sorry about that!

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Posted in Tools | 2 Comments


A slight detour from your regular programming, I just wanted to quickly share that my dad’s house was finalled today. A year ago my siblings and I were struggling with what to do about this:

Over the past year, we’ve been so humbled and grateful to receive so much help and support from family, friends and strangers. A few days ago, this is what things looked like as a final work party was attending to the finishing touches:


So I just wanted to take a moment to say a heartfelt thanks to the kind people who helped us get here, whether I know you or not, you’ve helped to bring some measure of closure and relief to our family.

Thanks most of all to my sister and brother, who have spent so much of their energy driving this project. I love you guys.

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Posted in Personal | 1 Comment

New Animation Reel

It’s been a long time since I cut a reel and I’ve been meaning to for a while. Well, I finally got around to it! Ironically the newest work on here is still already a year and a half old:

Morgan Loomis Animation Reel 2014 from Morgan Loomis on Vimeo.

For the breakdown you can check it out on Zerply. (If you haven’t tried doing a breakdown on Zerply, it’s pretty slick).

Next up I’ll try to put together a separate rigging reel, whenever I find the time to do this again.

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Posted in Animation, Hobbit, Movies, News, Tintin, Tippett, Weta | 1 Comment

Hobbit 3 First Trailer

There you have it:

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Apes on FXGuide

This video from FXGuide is the best one I’ve seen so far in terms of going into a bit of detail around the work we did on Dawn of the Planet of the Apes, and the different challenges faced by different disciplines at Weta, which is nice:

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Apes is Out

Let me know what you thought!

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Posted in Weta | 3 Comments

Planet of the Apes World First Look


Empire Magazine has a first reaction to some footage that was recently screened from DotPotA, as well as a few images from the film. I’m pretty excited about how this movie is shaping up.

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Posted in Weta | 1 Comment

Reorganized Tools, New Tools

I’ve updated the Tools page to organize the scripts into two different categories, animation and rigging. I wanted to start adding some more simple rigging utilities, the first two new ones are Parent Shape and Reset Bind. ml_parentShape reparents shape  nodes to other transforms, or unparents shapes from their transforms, and ml_resetBind resets skinCluster deformations after moving some joints around. They’re both pretty basic and straightforward, (and I’m sure they’ve been written before) but I figured I’d share them because I get a lot of use out of them in any case.

I’ve also added one new animation tool, ml_transferKeytimes. Again, a pretty basic utility, just copies the keytimes (not the keys) from any one node to a group of others. A use case for this is if you’ve set key poses on a root control, and you want a group of other controls to have all their keys set on the same frames as that one control, this can transfer keytimes while preserving animation (insofar as that’s possible).

Grab them from the Tools page!

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Posted in Python, Tools | 5 Comments